- Kandinsky | A line is the track made by the moving point. It is created by movement-specifically through the destruction of the intense, self-contained repose of the point.
 - Point, line & plane are the building blocks of design. From these elements, you can create images, icons, textures, patterns, diagrams, animations, and typographic systems.
 
Point
- Marks a position in space
 - Pair of x and y coordinates.
 - It has no mass at all. Graphically, however, a point takes form as a dot, a visible mark.
 - A point can be an insignificant fleck of matter or a concentrated locus of power.
 - A series of points forms a line. A mass of points becomes texture, shape, or plane. Tiny points of varying size create shades of gray.
 - In typography, the point is the period- the definitive end of a line.
 
Line
- A line is an infinite series of points
 - Geometrically, a line has length, but no breadth.
 - Is the connection between two points.
 - Is the path of a moving point.
 - Can be a positive mark or a negative gap.
 - Can appear at the edges of objects and where two planes meet.
 - Can exist in many weights, thicknesses, and texture.
 - When a line reaches a certain thickness, it becomes a PLANE.
 
Plane
- Flat surface, extending in height and width.
 - A place is the path of a moving line or a line with breadth.
 - A line closes to become a shape, a bounded plane. Shapes are planes with edges.
 - In vector-based software, (Adobe Illustrator) every shape consists of line and fill.
 - A plane can be parallel to the picture surface, or it can skew and recede into space.
 - Ceilings, walls, floors, and windows are physical planes.
 
Space and Volume
- A graphic object that encloses 3D space has volume. It has height, width, and depth.
 - A sheet of paper or a computer screen has no real depth, so volume is represented through graphic conventions.
 - Linear perspective simulates optical distortions, making near objects appear large and far objects appear small.
 - The angle at which elements recede reflects the position of the viewer (eye level)
 - Axonometric Projection
 
o Does not reflect the position of the viewer
Rhythm & balance
- Balance
 
o In design, balance anchors and activates elements in space. Relationships among elements on the page or screen remind of physical relationships
o VISUAL BALANCE
- Occurs when the weight of one or more things is distributed evenly or proportionately in space.
 - Like arranging furniture in a room, we move components around until the balance of form is suitable.
 
o Asymmetrical designs are generally more active than symmetrical ones.
o Designers achieve balance by placing contrasting elements
- Repetition & change
 
- Rhythm & time
 
- Content can be distributed across the page or across many pages.
 - In a one-page design, a sequential design must possess an overall coherence.
 - All the design elements are places with an intention, to create focal points and create a visual pace.
 - Underlying grid system helps bring order to a progression of pages.
 - Key: an element of surprise and variation is important to keep interest.
 
Scale
- Scale is relative
 
- When elements are all the same size, the design feels flat. Contrast in size creates tension and depth/movement.
 - Objective | literal dimensions
 - Subjective | scale refers to one’s impression of an object’s size.
 
Thanks, Sarah!
ReplyDeleteThanks Sarah! These notes look very complete!
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